Shadow Lives

Run and Gun

For those who are eager to customize their weapons and armor Run and Gun is out.
There seems to be some decent material in it, but at the same time the book is fairly limited.

You can order here

I have only quickly skimmed it thus far, but here is what you can expect to find.

  • 38 pages dedicated to Weapons and Accessories. Highlights for me would be the combat chainsaw, improvised weapons (FORK!), arrowheads (now with prices, unlike 4th), lasers and flamers (including underbarrel mounted). New gear must be purchased as normal.
  • 32 pages dedicated to Armor. Now Autumn can truly dress in style! Perhaps a bit light in customization options but I’ll have to read to be sure. New armor must be purchased as normal.
  • Tactics and Tools, 18 pages, I’ll have to read that section to comment. It has potential to be interesting.
  • Killshots and more over 38 pages. New qualities (Brand loyalty!) and Martial arts. Anyone who wishes to adjust their characters can do so to accommodate these. Granted any changes will need to be clearly listed and approved.
  • 26 pages on Staying Alive. This is the exotic environment chapter.
  • 28 pages on Explosives (Blow up good). I advise NOT reading that because I don’t want to deal with it :P
  • Some helpful tables and charts of gear. I’ll probably print them for con work.
Shadowrun Minis

To any who are interested, Iron Wind Metals has some decent shadowrun minis.

It doesn’t hurt to check it out.

Also, I am debating if I will run a mission at WPI’s Gaming Weekend.

Here are the options


You are hired by a member of the Ork underground for a simple courier job. As usual things end up “burning” out of control. Its a bit linear, but with the proper group there can be a LOT of role playing and thinking. I ran it at Anime Boston in under 2 hours, and its really easy to keep the pressure up and the game flowing, but it would require a group of like minded players. Though there is combat at the end, it is not a good mission for players who just want to blow stuff up.

Mysterious Island

Investigation heavy mission which may or may not involve any combat. This SR4 mission would NOT be new player friendly and would be better run at a private gaming day. It is one of the last two “Pawns” missions. You may remember seeing some fluff about it ;)

Witch House Extraction

This would likely be a combat heavy SR5 mission. The runners are hired for a rather unique extraction, unfortunately they don’t learn all the rules until its too late. Not only is survival questionable, so is whether or not you get paid. ;)

A Midsummer Ritual

More “pawns” related fluff for you, inspired by Obsidian Portal’s birthday contest.
The contest’s goal is to incorporate a holiday into your game. While we aren’t currently running, I figured I could at least give some fluff.

April 30, 2073

Cerra didn’t like this at all but she had no choice. The sun had set and she was wandering through the woods with only a couple (rather large) “dogs” for company. She could faintly smell the scent of fire in the distance, and she undoubtedly would see the signs if she chose to engage her astral sight. The thought of viewing the astral on this night sent shivers down her spine, they would be out in force.

Not only that, but she was going to see one of her least favorite “associates”. Daemon was even worse than that blue haired decker who was trying to steal what was hers. Daemon was always surrounded by monsters, hell, he was one himself. Touching her dagger for reassurance Cerra briefly relished the thought of banishing him from this plane before sighing and admitting to herself they he had his uses. Plus He would be displeased if anything happened to the Devil.

Walking on Cobolt let out a slight whine to let Cerra know they were getting closer. The scent of the fires grew stronger and in the distance the first hints of light could be seen. The sound of chanting could also be heard and the voices made her skin crawl. The two dogs both tensed, the fur on their backs bristling, but they continued on. The inhuman voices and their harsh guttural language was like glass in a blender. It had a vaguely German sound but felt far older.

They approached the clearing and both dogs abruptly stopped. Cobolt simply sat down and looked at Cerra expectantly. Fenrir, still a young dog, sniffed and paced as if following a wall before marking and returning to Cerra. She then gave the stay command, took a deep breath, and walked through the ward around the ritual circle in the clearing. There was enough power here that it felt like an electric shock and sparks visibly danced over her foci even though they were inactive. On crossing the boundary Cerra was assailed by the heat inside the clearing, sweat almost immediately beginning to form despite the chill of the night.

Swarms of imp-like creatures tended fires at each compass point of the clearing and in the center a bonfire blazed inside three circles of stone. Each individual stone was carefully placed and intricately carved. The runes glowed with an unearthly green light that added a sickening tinge to the fire. In front of the bonfire was an ancient looking stone stand with an evil looking black leather book on top. Dancing around the fire, tail whipping, was the one Cerra had come to see, the demon known as Daemon. Naked, except for a knife at his hip, his deep voice contrasted with that of the chanting spirits at each compass point. The language was the same, but rather than the sound of glass, it was a deep vibration felt in the bones.

Cerra waited patiently as the ceremony went on until finally the fires flared up, blindingly bright. Before her eyes could recover Daemon was in front of her, his inhuman eyes staring into her own. She almost jerked back, it was all she could do to resist breaking out of the circle. She managed to find her voice and spoke the script “On this most powerful of nights, I come seeking thine aid.”

He replied in the dark language of his ritual, the words themselves meaningless to her ears but the meaning echoing in her mind. “Slayer of Souls, seeking help from Me and Mine, what lies speak Thee this Walpurgisnacht?” His gaze intensified as he spoke as if he were reading her soul.

“The need is True. Only Mine Enemy can charge thee spell.” With that she reverently presented a small mechanical gear. “The Magick grows weak for what must be done.”

“Thou shall pay the price.” Speaking in the same mystical language, the words were spoken as if an undeniable truth.

Cerra nodded as he motioned towards the fire. She carefully removed her clothing, leaving only her foci, before approaching the blaze. She held out the gear from earlier as if it were an offering to the flame and waited. Daemon’s voice soon the resumed chanting. The spirits joined in and the sound grew in power and force. The energy gathered around her like a storm and compelled her into fire.

As the first tendrils of flame touched her skin her world filled with pain, intensifying until she fell into nothingness.

The next morning the sound of birds brought wakefulness. Opening her eyes the sun was just creeping into the sky. Fenrir slept near her, keeping her warm, while Cobolt sat listening to the world. Struggling to her feet her left arm burned with pain as the motion caused her bracelet to shift and touch her wrist. Her armband was surrounded with a low throb of pain and there was a wicked looking burn on her hip by her dagger. She gingerly walked over to her clothes and put them back on before weakly followed the dogs as they led her home.

  • Magick 101 by Creaks
  • As I am sure you are all aware, many “Magick” (with a K) rituals felt that clothing hindered the flow of energy. It wasn’t until modern times with the study of Magic (no K) that the opinion largely changed.
The End is Near

A little bit of fluff for you.
I have no idea if/when I’ll run the final “Pawns” mission, but this is the start of the meet.

June, 2073

The shadows have been unusually quiet lately, it was as if they were holding their breath before a storm. The call you received early in the morning seemed much overdue. Though you’ve gotten messages like this a dozen times before, your fixer telling you to head to The Dead End Bar for a meet, your fixer felt the need to remind you to run your commlinks in passive mode. Heading to the meet through the deserted warehouse district it quickly became apparent why, shortly on entering the area you receive a message saying “The Dead End is closed for a private function. Security is on alert.”

The club’s security is nothing to laugh at, after all its as much a runner hangout as it is a thriving club. Plus the streets around aren’t patrolled by the Knights. You arrive at the club to see it practically deserted. A sleek black sports car is sprawled across several spaces in the lot, completely ignoring the lines, a familiar battered white van parked next to the building, and the other runner’s rides parked a respectable distance from the sports car.

Entering the dimly lit bar your commlink immediately protests at losing its signal. The familiar figure of Das is behind the counter polishing glasses. Cerra is sitting at a nearby table sporting a “sexy secretary” look as opposed to her normal soldier look. Before her are piles of documents and assorted objects. She has a mix of chess pieces, stones, gems, and other things not easily identified. The rest of the runners are sitting at various tables with bottles of the house beer as they watch the final figure in the room.

At the bar with his back to the room and a bottle of top shelf vodka resting next to his chromed left hand is the elusive Johnson known as Shade. He’s viewed as an urban legend on the streets with a history that cannot be verified. People tread carefully when they think he might be watching, a true ghost of the shadows. Typically Cerra acts as his representative to conduct meetings for his jobs. Those who meet with him in person only get the chance after they’ve been thoroughly vet’ed and earned Cerra’s approval. His presence shows the magnitude of the job.

Taking a final drink from the bottle he turns to the group, his eyes glowing red as he appraises the assembled crowd. Silence falls over the room as the idle talk and drinking stops, the only ones still working being Cerra and Das. Shade gets straight to the point, “We’ve got a job for you. We need your help destroying a God…”

Templecon 2014

Back from Templecon alive and mostly recovered.
Driving there and back isn’t too bad, but walking from the overflow parking lot to the hotel was another story… Brrr…

Both games went well and I was pleased with the amount of interest.
Next time I’ll need to prep more in advance, though the lack of prep resulted in my Saturday game being much better than written.

Chasing the Wind – All objectives completed, though some of the team were hesitant to work with all parties. This is a fairly easy mission to run, though I look forward to having more Chicago missions available since it doesn’t really have the right feel to it.

Manhunt – The players thoroughly surprised me by decided that they wanted to defend the farm and investigate the next day. As a reward they got to fight hordes of squirrels. In the winter. They also managed to skip the investigation part of things but that was largely due to timing.

Upcoming Convention Schedule

There are 3 conventions coming up that I’m paying attention to, 2 of which I plan to work.

Anime Boston – March 21st to 23rd.

Here is the tentative schedule
Session 1 – Friday 2PM – 4PM
Intro to 5th Edition Shadowrun and Food Fight
A brief introduction to shadowrun followed by a short mission.

Session 2 – Friday 7PM – 11PM
Shadowrun – Manhunt
The runners are hired to head out to the Barrens and bail ex-Lone Star Officer Hua out from under a paracritter siege.

Session 3 – Saturday Noon – 2PM
Intro to 5th Edition Shadowrun and Food Fight
A brief introduction to shadowrun followed by a short mission.

Session 4 – Saturday 2PM – 6PM
Shadowrun – Carbon Copy
The runners are hired to track down a copy cat killer before he collects more victims.

Session 5 – Sunday 11 AM – 3PM
Shadowrun – Ashes
What was supposed to be a simple courier job burns out of control.

PAX East

PAX East is April 11th to 13th I believe. I considered working it. They are demo focused and don’t actually have scheduled full length missions. Seeing as how this year is a bit hectic, and how SR5 (and other games to be demoed) need some more break-in time, I decided to pass on it. Still, if you do show, you should be able to test out some of the games which were promised last year (like crossfire).


CTCon is July 10th to 13th. Of course this is also the weekend of a wedding (not mine, a pair of friends). Fortunately I believe the wedding is in Sturbridge making it just as easy to attend from CT as from MA. I am unsure what my schedule will look like, but I expect to do either 2 full length missions Friday and one Sunday or a food fight run and a mission on both Friday and Sunday.

More detail to follow
And obviously I’ll need to do another practice run at some point.

A Rigger, an Adept, and a Mage Walk Into a Bar
OoC Post

The runners successfully smuggled Mr. Takashi from Salish-Shidhe to Seattle and got a shiny, tricked out van for their troubles. They even managed to find and “rescue” the Johnson’s friend, whom kept his favorite cowboy hat even after turning into a near-feral ghoul. Best of all, the arrived just in time for breakfast at Hagar’s House of Waffles. Mmm, waffles.


  • Alucard(Rich)
  • Charon (J.R.)
  • Dogmeat (Chris)


  • 2,000¥ each for the run itself (half up front)
  • 2,000¥ each for finding and retrieving Running Dan
  • all mission expenses and damages compensated by Mr. Telenov
  • 10,000¥ each for reselling the van (after Mr. Telenov patches any dings or scratches)
  • 4 karma each for completing the main objective and retrieving Running Dan alive


Whomever tagged the border guard as a contact (I can’t remember) gained Richard Johnson (Salish-Seattle Border Guard) at C1L1. Everyone gets Mr. Telenov (FIxer) at C4L2.

Editable Character Sheet

I wanted to share a helpful tool for character generation.
Editable PDF Character Sheet

You can use this sheet rather than a handwritten sheet for your characters.

It will be very helpful for me with convention work, since my handwriting can be… difficult.

The author also provides the source code and tools for further developing it if anyone is so inclined. He has since stopped improving it.

Extrae, extrae! Copycat ran out of toner!
OoC Post

A third Mayan Cutter started butchering people again in downtown Seattle, but the runners managed to track him down to the depths of the Ork Underground and bring him to justice. Street justice, mostly, but the dastard was alive at hand-off, so it still counts. In addition to cutting the newest Cutter’s murder spree, they even managed to save the life of his latest victim-to-be (and their Johnson’s wife).


  • Flashbang (Rich)
  • Jimmy (Amanda)
  • Autumn (J.R.)
  • Dogmeat (Chris)


  • 9,000¥ each for the run itself
  • 2,000¥ each for bringing the Cutter back alive
  • 2,000¥ each for saving Mrs. MacCallister (unwittingly, but Mr. MacCallister doesn’t need to know that)
  • 3 karma for completing all objectives (including the secret one)


Everyone except Autumn gains +2 Loyalty for MacCallister (to a max of 4); Autumn gains William MacCallister (Fixer) as a contact at C6L2. Everyone can add Tosh Athack (Knight Errant Officer) as a contact at C5L1 (Autumn at L2 for actually managing to charm him).

Gaming Weekend Plug

Since a few of you might be interested, as usual I’ll be running a shadowrun game at Gaming Weekend.
Gaming weekend is this coming weekend. I am scheduled to run at 8PM Saturday.

I will be running FIFTH EDITION. (Assuming I finish reading the rules by then)

The mission is a published adventure, not part of the normal campaign. There will be pregenned characters (from the book). I recommend using them though if you really want to make your own character I won’t stop you.

Shadowrun Fifth Edition: Manhunt
The runners are hired to haul ass out to the Barrens and bail ex-Lone Star Officer Hua out from under a paracritter siege.

An important note, if I remember the mission right, the Barrens are largely a dead zone. There will be little need for hacking.

Shadowrun Lockdown
OOC Post

This is a quick post.

I have just learned that Shadowrun Online’s sourcebook, Lockdown, will be set in Boston.

I am currently working my contacts to see if its too late to get involved, it probably is, but I’d love to see some of my fluff become cannon.

If any of you can find extra info, please share!

This is the info from the SRO Kickstarter
One thing we need to do in order to keep control is to lock you down in certain locations. All MMOs do this in one way or the other (the world geography ends at some point, areas unlock over time), but we went all the way and actually lock you down as a story element. In fact, even the campaign book for SRO will be called Lockdown! Instead of finding some weird mechanic to stop you from veering off the course, we actually decided to make that a cornerstone of the story: The city you play in is on lockdown. Nobody gets in or out. And this means resources are scarce and a lot of Johnsons need extra hands to help them, as most law-keeping forces and corp armies have their hands full enforcing the lockdown. With a total lockdown, a lot of things (including most virtual connections) get cut off, which means fewer prying eyes. An ideal situation for people with shady businesses to get their work done, for gangs to take advantage, for old feuds to be settled (the hard way), for power grabs and for straight forward havoc on the streets. The city is plunged into chaos, as violence erupts amidst a desperate struggle between several corps, who hire every disposable asset they can. This equals a lot of blood in the streets and even more work for the Shadows. And so, a city is left to its own devices while a shadow war wages… who wouldn’t want to be part of this?

And, to give you a little teaser of the story, it all starts with a blurry trideo recordings of a dragon suddenly emerging from an underground complex in mid-town, writhing in agony and then going totally crazy, killing hundreds of people in a mad frenzy, laying waste to a corporate arcology, leaving a weird trace of iridescent rain… and a whole city having to deal with the aftermath. Welcome to Shadowrun Online: LOCKDOWN!


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